Description
A mysterious gem with great potential, crafted by the artisans of the Sunderguard. This jewel is designed to enhance a Ranger's abilities. Adventurers are limited to 3 different equipped jewel augmentations.
Mark enemies for death. Hunter's Mark can now always be cast as a cantrip and your concentration can no longer be broken by taking damage. More enemies can be marked simultaneously, and marked enemies take additional damage from you and your allies, suffering additional conditions when struck by you.
Details
Targets affected by Hunter's Mark take increasing Force damage with higher gem levels whenever the Ranger hits it with an attack roll. At higher levels, the Ranger's allies also inflict additional damage.
Enemies damaged by the Ranger while affected by Hunter's Mark suffer conditional effects while marked until combat ends, unless they make constitution saving throws when struck. If the Ranger's attack would inflict multiple conditions, the enemy makes a constitution saving throw for each of them. These conditions are not inflicted by party members' attacks.
Upgrades
Upgrading this jewel primarily requires wind magicite. (1 magicite = 10 gems = 100 stones)
At level 1, the Ranger can mark one target at a time and their attacks deal an extra 2d6 Force damage to marked targets. Struck targets are Frightened (DC 10).
level 2 : mark 2 targets; Ranger adds 2d8 Force damage, allies add 1d4; struck targets are Frightened (DC 12) - requires 1 wind magicite
level 3 : mark 3 targets; Ranger adds 3d8 Force damage, allies add 1d6; struck targets are Frightened (DC 14) - requires 2 wind magicite
level 4 : mark 4 targets; Ranger adds 3d10 Force damage, allies add 2d6; struck targets are Frightened (DC 16) - requires 3 wind magicite
level 5 : mark all targets in range; Ranger adds 4d10 Force damage, allies add 2d8; struck targets are Frightened (DC 18) and Blinded (DC 10) - requires 5 wind magicite, 1 fire magicite, 1 water magicite
level 6 : mark all targets in range; Ranger adds 4d12 Force damage, allies add 2d8; struck targets are Frightened (DC 20) and Blinded (DC 12) - requires 7 wind magicite, 1 fire magicite, 1 water magicite
level 7 : mark all targets in range; Ranger adds 5d12 Force damage, allies add 2d8; struck targets are Frightened (DC 22) and Blinded (DC 14) - requires 9 wind magicite, 1 fire magicite, 1 water magicite
level 8 : mark all targets in range; Ranger adds 6d12 Force damage, allies add 2d8; struck targets are Frightened (DC 24) and Blinded (DC 16) - requires 11 wind magicite, 1 fire magicite, 1 water magicite
level 9 : mark all targets in range, no longer requiring concentration; Ranger adds 7d12 Force damage, allies add 3d8; struck targets are Frightened (DC 26), Blinded (DC 18), and knocked Prone (DC 10) - requires 15 wind magicite, 2 fire magicite, 2 water magicite
level 10 : mark all targets in range, no longer requiring concentration; Ranger adds 9d12 Force damage, allies add 4d8; struck targets are Frightened (DC 28), Blinded (DC 20), and knocked Prone (DC 12) - requires 19 wind magicite, 2 fire magicite, 2 water magicite
level 11 : ???
"When I want to kill something, it dies."
- Johann Wick, Gloom Stalker Ranger