A mysterious gem with great potential, crafted by the artisans of the Sunderguard. This jewel is designed to enhance a Barbarian's abilities. Adventurers are limited to 3 different equipped jewel augmentations.
Become a raging whirlwind of death. The benefits of Rage are improved and last longer without needing to refresh the duration. Attacks while enraged do additional damage and cleave to multiple enemies.
Details
With each additional level for this gem, Rage lasts an additional round in combat without requiring it to be refreshed through normal means (making an attack roll against an enemy, forcing an enemy to make a saving throw, taking a bonus action to extend Rage), and attacks cleave to one additional enemy. For an attack to cleave, you must use a melee weapon, and enemies must be within range of that weapon in order to hit them. A single attack roll is checked against each monster's AC to see if it hits. Your single damage roll is inflicted upon any enemy that is struck. With extra attacks, each attack can cleave to nearby enemies.
At higher levels, gain additional damage resistance and damage output. With each level beyond 4, select a type of damage that you want to resist in addition to the base resistances of Rage (bludgeon, pierce, slash).
Upgrades
Upgrading this jewel primarily requires fire magicite. (1 magicite = 10 gems = 100 stones)
At level 1, attack rolls strike up to 2 enemies in range and deal 1d4 additional damage, rage lasts 2 rounds
level 2 : strike up to 3 enemies in range and deal 2d4 additional damage, rage lasts 3 rounds - requires 1 fire magicite
level 3 : strike up to 4 enemies in range and deal 2d6 additional damage, rage lasts 4 rounds - 2 fire magicite
level 4 : strike up to 5 enemies in range and deal 3d6 additional damage, rage lasts 5 rounds - 3 fire magicite
level 5 : strike up to 6 enemies in range and deal 3d8 additional damage, rage lasts 6 rounds and grants 1 additional damage resistance - 5 fire magicite, 1 wind magicite, 1 water magicite
level 6 : strike all enemies in range and deal 4d8 additional damage, rage lasts indefinitely and grants 2 additional damage resistances - 7 fire magicite, 1 wind magicite, 1 water magicite
level 7 : strike all enemies in range and deal 4d10 additional damage, rage lasts indefinitely and grants 3 additional damage resistances - 9 fire magicite, 1 wind magicite, 1 water magicite
level 8 : strike all enemies in range and deal 5d10 additional damage, rage lasts indefinitely and grants 4 additional damage resistances - 11 fire magicite, 1 wind magicite, 1 water magicite
level 9 : strike all enemies in range and deal 5d12 additional damage, rage lasts indefinitely and reduces all damage by 50% - 15 fire magicite, 2 wind magicite, 2 water magicite
level 10 : strike all enemies in range and deal 6d12 additional damage, rage lasts indefinitely and reduces all damage by 75% - 19 fire magicite, 2 wind magicite, 2 water magicite
level 11 : ???
"The secret is, I'm always angry."
- Bruce ba'Ner, Path of the Giant Barbarian